Udemy - Shader Development from Scratch for Unity with Cg
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Torrent Size : | 1.31 GB |
Udemy - Shader Development from Scratch for Unity with Cg
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Torrent File Content (143 files)
Shader Development from Scratch for Unity with Cg
[Tutsgalaxy.com] - 08 Advanced Effects
[Tutsgalaxy.com] - 08 Advanced Effects/052 Waves.mp4 -
[Tutsgalaxy.com] - 08 Advanced Effects
[Tutsgalaxy.com] - 08 Advanced Effects/052 Waves.mp4 -
97.76 MB
Torrent_downloaded_from_Demonoid_-_www.demonoid.pw_.txt -
59 bytes
TutsGalaxy.com.txt -
41 bytes
[Tutsgalaxy.com] - 01 Introduction
[Tutsgalaxy.com] - 01 Introduction/001 Welcome-subtitle-en.srt -
[Tutsgalaxy.com] - 01 Introduction/001 Welcome-subtitle-en.srt -
3.63 KB
[Tutsgalaxy.com] - 01 Introduction/001 Welcome.mp4 -
38.6 MB
[Tutsgalaxy.com] - 01 Introduction/002 FAQs.html -
2.97 KB
[Tutsgalaxy.com] - 01 Introduction/003 Help! Why can't I see my shaders correctly_.html -
2.37 KB
[Tutsgalaxy.com] - 01 Introduction/004 The Rendering Pipeline-subtitle-en.srt -
4.36 KB
[Tutsgalaxy.com] - 01 Introduction/004 The Rendering Pipeline.mp4 -
39.94 MB
[Tutsgalaxy.com] - 01 Introduction/005 Your First Surface Shader-subtitle-en.srt -
16.95 KB
[Tutsgalaxy.com] - 01 Introduction/005 Your First Surface Shader.mp4 -
37.78 MB
[Tutsgalaxy.com] - 01 Introduction/005 zbunny.unitypackage.zip -
82.93 KB
[Tutsgalaxy.com] - 01 Introduction/006 Challenge.html -
1.45 KB
[Tutsgalaxy.com] - 01 Introduction/006 MyFirstShaderChallenge.shader.zip -
999 bytes
[Tutsgalaxy.com] - 01 Introduction/007 Crash Course in Vector Mathematics.html -
12.89 KB
[Tutsgalaxy.com] - 02 Shader Essentials
[Tutsgalaxy.com] - 02 Shader Essentials/008 PackedPractice.shader.zip -
[Tutsgalaxy.com] - 02 Shader Essentials/008 PackedPractice.shader.zip -
915 bytes
[Tutsgalaxy.com] - 02 Shader Essentials/008 Variables and Packed Arrays-subtitle-en.srt -
17.98 KB
[Tutsgalaxy.com] - 02 Shader Essentials/008 Variables and Packed Arrays.mp4 -
40.47 MB
[Tutsgalaxy.com] - 02 Shader Essentials/009 The Anatomy of a Mesh and Shader Input-subtitle-en.srt -
7.94 KB
[Tutsgalaxy.com] - 02 Shader Essentials/009 The Anatomy of a Mesh and Shader Input.mp4 -
23.61 MB
[Tutsgalaxy.com] - 02 Shader Essentials/010 Shader Properties-subtitle-en.srt -
20.3 KB
[Tutsgalaxy.com] - 02 Shader Essentials/010 Shader Properties.mp4 -
42.97 MB
[Tutsgalaxy.com] - 02 Shader Essentials/010 UseProperties.shader.zip -
1.04 KB
[Tutsgalaxy.com] - 02 Shader Essentials/011 Properties Challenge 1.html -
1.38 KB
[Tutsgalaxy.com] - 02 Shader Essentials/011 PropertiesChallenge1.shader.zip -
1.08 KB
[Tutsgalaxy.com] - 02 Shader Essentials/012 Properties Challenge 2.html -
1.32 KB
[Tutsgalaxy.com] - 02 Shader Essentials/012 PropertiesChallenge2.shader.zip -
968 bytes
[Tutsgalaxy.com] - 02 Shader Essentials/013 Properties Challenge 3.html -
1.36 KB
[Tutsgalaxy.com] - 02 Shader Essentials/013 PropertiesChallenge3.shader.zip -
1011 bytes
[Tutsgalaxy.com] - 02 Shader Essentials/014 Properties Challenge 4.html -
1.61 KB
[Tutsgalaxy.com] - 02 Shader Essentials/014 ZombunnyTextures.zip -
2.98 MB
[Tutsgalaxy.com] - 03 Illuminating Surfaces
[Tutsgalaxy.com] - 03 Illuminating Surfaces/015 Lambert & Lighting-subtitle-en.srt -
[Tutsgalaxy.com] - 03 Illuminating Surfaces/015 Lambert & Lighting-subtitle-en.srt -
3.78 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/015 Lambert & Lighting.mp4 -
9.8 MB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/016 Normal Mapping-subtitle-en.srt -
21.77 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/016 Normal Mapping.mp4 -
49.34 MB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/016 NormalPlay.cs.zip -
951 bytes
[Tutsgalaxy.com] - 03 Illuminating Surfaces/017 BumpDiffuseChallenge1.shader.zip -
1.04 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/017 Bumped Diffuse Challenge.html -
1.25 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/018 VisNormals.zip -
26.4 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/018 Visualising Normals.html -
6.39 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/019 Illumination Models-subtitle-en.srt -
5.31 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/019 Illumination Models.mp4 -
27.19 MB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/020 Bumped Environments-subtitle-en.srt -
16.95 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/020 Bumped Environments.mp4 -
58.99 MB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/020 BumpedEnv.shader.zip -
1.08 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/021 Bumped Environments Challenge.html -
1.38 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/021 BumpRefChallenge.shader.zip -
1.01 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/022 Buffers and Queues-subtitle-en.srt -
10.54 KB
[Tutsgalaxy.com] - 03 Illuminating Surfaces/022 Buffers and Queues.mp4 -
25.15 MB
[Tutsgalaxy.com] - 04 The Dot Product
[Tutsgalaxy.com] - 04 The Dot Product/023 The Dot Product-subtitle-en.srt -
[Tutsgalaxy.com] - 04 The Dot Product/023 The Dot Product-subtitle-en.srt -
8.65 KB
Description
Miscellaneous
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Requirements
You should be familiar with the Unity Game Engine.
You should be able to program in a procedural language such as C#.
Description
This course presents a comprehensive guide to programming with Cg and High Level Shader Language in Unity’s Shaderlab to create your own visual surface effects for colouring and lighting game objects. It covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders. Many computer graphics concepts will be presented to help you understand the graphics pipeline and provide you with an essential toolkit of rendering knowledge that will have you developing your own transparent, animated and texturised shaders in no time.
In this course, Penny teaches all the invaluable skills you will require to program the computer graphics pipeline in Unity from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics. But hold on tight as you’ll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about rendering queues, vector mathematics, graphics buffers, colour theory, 3D meshes, texture mapping, lighting models and much more.
Learn how to program and work with:
variables and packed arrays,
meshes, vertices and UVs,
the mathematics for working with objects in 3D and 2D spaces,
a variety of lighting models from creating flat shaded objects to highly reflective shiny surfaces,
bump maps for adding extra depth and dimension to surface textures,
special effects such as holographic, scrolling textures and surface deformations,
the variety of graphics buffers used in the rendering pipeline,
forward and deferred lighting, and
surface, vertex and fragment shaders written in CG/HLSL.
Contents and Overview
After diving right in and creating your very first shader from scratch we will begin the lessons by examining how 3D models are structured and how that is used within shader code to colour and display the surface in computer graphics. You’ll discover all the properties of a shader and how they can be controlled in code and via values fed in through Unity’s Inspector.
Following this we will examine a variety of lighting models and how lights and surface textures can influence the final look of a render. Included here, an overview of the buffers involved in the rendering queue will be given with practical examines for creating special effects that require more than one draw call. Students will also be exposed to the power of vector mathematics and especially the dot product and its role in creating beautiful effects such as outlines, rim lighting and holograms. In addition, issues surrounding transparency and blending will be discussed along with many practical hands-on workshops in which students can flex their new found skills to interrogate the code they write for better understanding.
The final section of this course brings all the skills learned throughout together to develop some of the more popular complex shaders including animated plasma and animated water with waves.
Who is the target audience?
Anyone fascinated by the way computer graphics works.
Anyone wanting to understand how to write their own shaders.
Anyone who loves the visual effects that can be achieved through simple code and mathematics.Show Demonoid some love with BitCoin: 1DNoid2VRyfYn9T38Z1SZ5XncG7WMgCeUL How to get BitCoin?
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