RimWorld - Alpha 6 (Windows) VIruz
Seeders : 56 Leechers : 1
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Please Update (Trackers Info) Before Start "RimWorld - Alpha 6 (Windows) VIruz" Torrent Downloading to See Updated Seeders And Leechers for Batter Torrent Download Speed.Trackers List
Tracker Name | Last Check | Status | Seeders | Leechers |
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udp://tracker.publicbt.com:80/announce | 1 Year+ | success | 56 | 1 |
udp://ipv4.tracker.harry.lu:80/announce | 1 Year+ | success | 56 | 1 |
udp://tracker.istole.it:80/announce | 1 Year+ | success | 49 | 1 |
udp://9.rarbg.com:2710/announce | 1 Year+ | success | 36 | 1 |
udp://coppersurfer.tk:6969/announce | 1 Year+ | success | 36 | 1 |
udp://tracker.ccc.de:80/announce | 1 Year+ | failed | 0 | 0 |
udp://open.demonii.com:1337/announce | 1 Year+ | success | 0 | 0 |
udp://tracker.openbittorrent.com:80/announce | 1 Year+ | failed | 0 | 0 |
http://tracker.ex.ua/announce | 1 Year+ | failed | 0 | 0 |
udp://pow7.com:80/announce | 1 Year+ | failed | 0 | 0 |
Torrent File Content (1 file)
RimWorldAlpha6Win.zip -
44.71 MB
Description
Here it is! RimWorld! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.
Thank you for downloading RimWorld - Alpha 6 (Windows)
This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.
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Installation:
- Unzip the .ZIP file to your desired location and play.
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Description:
RimWorld is an indie space colony management game developed by Ludeon Studios, an Ottawa-based game studio founded by Tynan Sylvester. Tynan is a game designer and used to work at Irrational Games developing the Bioshock franchise.
If you want to find out what RimWorld looks like, watch some videos.
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Full change list:
A quick recap of improvements in Alpha 6: https://www.youtube.com/watch?v=5omZG5ZIOyQ - World generation added. You can now generate a world from a seed value and choose where to land your escape pods. - Biomes added. There are six biomes on the world map, but only three of them are implemented so far – desert, arid shrubland (the only choice, previously), and temperate forest. - Obviously, biomes have distinct animal and plant life which present unique challenges and opportunities. - Coastlines added. If you land on a seashore, your map will have a coastline in it (though it doesn’t do much, it’s fun to play on the beach.) - Medical system added. Instead of simply having hit points, characters, animals, and mechanoids have a body health tracker that records every wound and every body part and how they interact. Wounds will affect specific abilities, so someone with eyes burned out can’t shoot or do surgery well, and someone with leg wounds will move slow. Wounds can also become permanent if left untreated, or kill someone due to bleeding. - Pain level is tracked. A character in too much pain will become incapacitated. - Doctors and medicine now have a purpose! Your doctor will attempt to heal wounded colonists and prisoner (if the prisoner is marked to receive care). If there is medicine available, he will use it to increase the chance of giving quality care. Wounds treated with quality care are much less likely to become permanent. - Delicate body parts like brains or eyes usually end up with permanent damage when harmed. - Characters now have personality traits which affect gameplay! Enjoy playing with colonists who are lazy or hardworking, neurotic, psychically sensitive or deaf, bloodlusty, or nudist. - EMP weapons added. Useful for fighting mechanoids, and for enemies attacking your turrets. - Spacey new menu music from Alistair Lindsay. More in-game music and sound effects from Al added as well. - More translations added and existing translations updated. - Lots of other small improvements and dozens of bug fixes, as well as new bugs to discover!
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