Lynda - Unreal Essential Training


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Torrent Hash : BDE2E5C3A96A06F425E287EC8614DDB1180C90D1
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Torrent Size : 7.43 GB


Lynda - Unreal Essential Training
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Torrent File Content (62 files)


Lynda - Unreal Essential Training
    05. Level Design Blocking
          05_02-Geometry brush tour.mp4 -
37.46 MB

          05_01-Overview of geometry brushes.mp4 -
14.97 MB

          05_04-Exporting blocked levels.mp4 -
27.53 MB

          05_03-Blocking out the level.mp4 -
50 MB

    15. Packaging Your Game
          15_02-Playtest your game.mp4 -
34.52 MB

          15_03-Packaging for distribution.mp4 -
25.71 MB

          15_01-Overview.mp4 -
19.98 MB

    01. Introduction
          01_03-Using the exercise files.mp4 -
41.57 MB

          01_01-Welcome.mp4 -
8.28 MB

          01_02-What you should know.mp4 -
2.13 MB

    11. Look Development Effects
          11_05-Creating foliage.mp4 -
62.33 MB

          11_03-Creating ambient particles Dust.mp4 -
71.58 MB

          11_02-Particle systems overview.mp4 -
58.66 MB

          11_06-Creating ambient wind.mp4 -
40.83 MB

          11_04-Particles Level of detail.mp4 -
33.45 MB

          11_01-Creating atmospherics Fog.mp4 -
74.82 MB

    12. Blueprints Visual Scripting in Unreal Engine 4
          12_02-Blueprint editor.mp4 -
24.62 MB

          12_03-Blueprint animation Lighthouse light.mp4 -
60.5 MB

          12_01-Introduction to Blueprints.mp4 -
23.55 MB

    04. Level Design Creating Base Landscapes
          04_01-Landscape tool modes.mp4 -
26.07 MB

          04_03-Editing landscapes.mp4 -
25.75 MB

          04_04-Applying landscape materials.mp4 -
39.61 MB

          04_02-Creating base landscapes.mp4 -
27.9 MB

    02. Understanding the Unreal 4 Interface UI
          02_02-Introduction to the user interface.mp4 -
49.9 MB

          02_05-Navigation.mp4 -
76.3 MB

          02_01-Epic launch screen.mp4 -
20.35 MB

          02_06-Documentation.mp4 -
11.35 MB

          02_04-Customizing the UI.mp4 -
36.93 MB

          02_03-Menus.mp4 -
15.27 MB

    06. Level Assembly
          06_01-Content creation External applications.mp4 -
11.12 MB

          06_04-Assembling the scene.mp4 -
53.03 MB

          06_02-Exporting final assets for Unreal.mp4 -
28.26 MB

          06_03-Importing final assets into Unreal.mp4 -
13.97 MB

    09. PostProcess Effects
          09_04-Lighting components.mp4 -
10.74 MB

          09_01-Antialiasing.mp4 -
7.46 MB

          09_03-Adding a bloom effect.mp4 -
14.96 MB

          09_02-Tone mapping.mp4 -
15.63 MB

    13. Matinee Creating Cinematics
          13_02-The Matinee UI.mp4 -
27.57 MB

          13_03-Using camera groups in Matinee.mp4 -
63.38 MB

          13_04-Using the Director Track.mp4 -
38.05 MB

          13_05-Creating a cinematic.mp4 -
40.2 MB

          13_01-Introduction to Matinee.mp4 -
24.22 MB

    03. Starting a New Project
          03_01-Creating a new project.mp4 -
30.46 MB

          03_03-Placing and manipulating actors.mp4 -
22.45 MB

          03_04-Advanced manipulation techniques.mp4 -
22.09 MB

          03_02-The Content Browser.mp4 -
29.44 MB

    14. Performance Monitoring
          14_04-GPU profiling.mp4 -
15.05 MB

          14_01-Playback and performance settings.mp4 -
36 MB

          14_03-Render visualizers.mp4 -
22.95 MB

          14_02-Tips for optimal performance.mp4 -
6.93 MB



Description



 							

image



Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal's particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal.



Introduction

Welcome
What you should know
Using the exercise files

1. Understanding the Unreal 4 Interface (UI)
Epic launch screen
Introduction to the user interface
Menus
Customizing the UI
Navigation
Documentation

2. Starting a New Project
Creating a new project
The Content Browser
Placing and manipulating actors
Advanced manipulation techniques

3. Level Design: Creating Base Landscapes
Landscape tool modes
Creating base landscapes
Editing landscapes
Applying landscape materials

4. Level Design: Blocking
Overview of geometry brushes
Geometry brush tour
Blocking out the level
Exporting blocked levels

5. Level Assembly
Content creation: External applications
Exporting final assets for Unreal
Importing final assets into Unreal
Assembling the scene

6. Look Development: Materials
Introduction to materials
Material properties
Material Editor: Lantern
Material instances

7. Look Development: Lighting
Lighting basics
Lighting with light actors: Headlights
Environment lighting
Building the lighthouse light

8. Post-Process Effects

Anti-aliasing
Tone mapping
Adding a bloom effect
Lighting components

9. Look Development: Water
Defining the water body
Advanced material: Water

10. Look Development: Effects
Creating atmospherics: Fog
Particle systems overview
Creating ambient particles: Dust
Particles: Level of detail
Creating foliage
Creating ambient wind

11. Blueprints: Visual Scripting in Unreal Engine 4
Introduction to Blueprints
Blueprint editor
Blueprint animation: Lighthouse light

12. Matinee: Creating Cinematics
Introduction to Matinee
The Matinee UI
Using camera groups in Matinee
Using the Director Track
Creating a cinematic

13. Performance Monitoring
Playback and performance settings
Tips for optimal performance
Render visualizers
GPU profiling

14. Packaging Your Game
Overview
Play-test your game
Packaging for distribution

Conclusion
Goodbye

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