Call of Duty Black Ops III Update v20160322-RELOADED


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Torrent Hash : 6C037C2430AF8CBECCD683F79BC714AC5D6DEBD2
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 1.22 GB


Call of Duty Black Ops III Update v20160322-RELOADED
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Torrent File Content (10 files)


Call.of.Duty.Black.Ops.III.Update.v20160322-RELOADED
     changelog.txt -
7.52 KB

     reloaded.nfo -
3.73 KB

    Crack
          steamclient64.dll -
287 KB

          GameOverlayRenderer64.dll -
263.5 KB

          steam_api64r.dll -
1.52 MB

          steam_api64.dll -
203.41 KB

          steam000.wow -
203.41 KB

          steam_api.ini -
2.75 KB

    Update
          setup.exe -
5 MB

          setup-1.bin -
1.21 GB



Description



 							
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▀▀▀▀ ▀▀▀      Call of Duty Black Ops III Update 2016/03/22 (c)
Activision      03/2016 :..... RELEASE.DATE .. PROTECTION .......: Steam+Triggers+Arxan   - :.......... DISC(S) ..
GAME.TYPE ........: Action, Adventure      ▄▀▀ ▄▀▀▄
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▀▀ ▀▀      Note:   ~~~~~   Changelog included. Update is mainly for Zombies and MP.     
Required releases:   Call.of.Duty.Black.Ops.III-RELOADED   Call.of.Duty.Black.Ops.III.Awakening.DLC-RELOADED      Game: 
 ~~~~~   Welcome to Call of Duty: Black Ops III, a dark future where a new breed of   Black Ops soldier emerges and the
lines are blurred between humanity and   the technology we created to stay ahead.         â–€
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▀▀▀ ▀▀▀▀ ▀▀      1. Unrar.   2. Install the update to
where CODBO3 + Awakening is installed.   3. Copy over the cracked content from the /Crack directory.   4. Play the game.
  5. Support the software developers. If you like this game, BUY IT!      ▄▀▀
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Changelog included. Update is mainly for Zombies and MP.

MULTIPLAYER  General   The Nuk3town map, Calling Card, Reticles and Weapon Camo are now
available to all Players.   Security Updates    General Gameplay   Fixed error related to using a picked-up weapon from
a Player who left the game.   Resolved issue where Players were able to kill a prone Player when they ran over them with
a carried Guardian or Hardened Sentry.   Fixed bug where if a Player died by a Semtex during the HC-XD calling
animation, enemy Scorestreaks would continually fire at the spot of death.   Addressed global spawn issue that could
occur when Players were killed when deploying Scorestreaks.   Added spawn trap logic to Uplink and Safeguard where
additional spawns will open under extreme scenarios.   Enabled spawn trap logic in Public online matches.   Resolved bug
where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.   
Create-a-Class   Perks   Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class
without it.  Equipment   Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb
in S&D prevented the user from disarming the bomb.   Addressed issue where the Combat Axe was unable to destroy the
HC-XD.    Specialists   Nomad   Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from
Dedicated Servers.   Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player
activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.    Scorestreaks   Hardened
Sentry   Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.  Counter-UAV
& UAV   Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.   
Maps   Fringe   Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
 Gauntlet   Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when
specific Custom Game settings were altered.  Rise   Added collision to prevent sitting on top of door-frame near center
of the map.  Splash   Added collision to prevent Players from mantling through geo near Market Street.   Addressed
exploit where Players were able to reach unintended areas near Atlantis building.  Skyjacked   Addressed issue where AI
vehicles were becoming stuck when pathing in the lower portion of the map.    Game Modes   Safeguard   Fixed issue where
the Safeguard Robot would sometimes become stuck during it’s walking animation.   Addressed bug where not all
escorting Attackers were being awarded with the Escort score event.  Search and Destroy   Resolved a bug where the bomb
icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.    Weapons   MR6  
Reduced Max Fire Rate.  IRC   Increased Accuracy.    Challenges   Fixed a bug that would prevent the “100
Percenter” challenge from being awarded after completing all Multiplayer Challenges.   Resolved bug where Players
were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.    CODCaster   X-Ray Player
highlight is now the proper color for each team.   Scorestreaks now show up on the map regardless of which team is being
spectated.   Added Specialist Meter indicator to the Player list; indicator will flash when Specialist is being used.   
Custom Games   Switching teams during the pre-match phase will no longer spawn you on the wrong side.   CWL game
variants have been updated with a 30 second pre-match timer.   Added multi-drone option for Uplink.   Included
adjustable settings which will require all Players to join before the pre-match timer starts.    Theater   Corrected a
bug which could cause Zombies to lack a walking animation.   Corrected bug where UI would fail to appear after loading a
video clip from the Media tab.   Removed Hit Markers during game film playback while in Director Mode.   Addressed UI
Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting
“Take Screenshot” or while the Publish screenshot prompt was open.   Resolved UI error that appeared when
attempting to delete a Local screenshot.   Addressed bug where the Bow FX would persist when watching a Zombies clip.  
Fixed bugs related to the fast forward and record buttons.   Resolved issue that would occur if the User selected a Red
Triangle Warning icon in their Recent Games.   Fixed bug where combat text would remain on-screen during a Highlight
Reel.   Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback.  
Fixed issue where burst fire weapons would sometimes be missing audio during playback.  When watching a Zombies Clip,
addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the
start of the clip.    ZOMBIES  General   All GobbleGum machines in a level are now active at all times.   The GobbleGum
machine can now be accessed multiple times per round.   The Liquid Divinium drop rate cap of two vials per game has been
removed; Players can now continue to earn Liquid Divinium as they progress through a match.   The Player’s
current GobbleGum pack will now be represented in the inventory screen.    Shadows of Evil  Personal items and gate
worms will now use a shared inventory system.   The Ritual duration time has been reduced.   Addressed a bug where
Players were unable to progress after upgrading the Apothicon Swords and then bleeding out.   Several stability issues
with the main quest have been addressed.   Fixed bug where Margwas would continue to go after downed players.    Der
Eisendrache   Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely.   Addressed issue where
Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum.   Added
several kill brushes to block off pathing exploits.   Addressed Zombies farming exploit at the test fire location.   
DOA II   Added small chance of golden egg spawning at chicken farm.   Fix for enemy no longer spawning during long boss
rounds.   Increased Coat of Arms duration.   Fix for golden chicken not laying up to 3 eggs.   Coat of Arms now team
shifts zombies from enemy team to Player team; (As opposed to a neutral team). Players should no longer be attacked by
COA’d zombies.   Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG.   Tuned the
Player rewards for donated life.   Flying enemies should no longer be able to go beneath the ground surface in the
graveyard map.   Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip
barrier.   Fixed a bug where extra lives could not be earned post score of 100M.   Made some logic adjustments to how
Players are handled while the “How far can you get” screen is up.   Added Host Migration to public matches. 
 Players should no longer match make into public games that have reached the Farm arena.   Ready up functionality added
to public lobbies.   Invisible shadow zombie fixed.   Fixed issue in ROJ where joining Player with could be awarded a
fate already owned by current Players   “Fido” the Siege Chicken added.   Fix for spinning saw pickup not
crediting Player for enemy deaths.   Adjusted solo anti kiting logic.   Chicken Bowl eggs now drop towards center of
arena.   Fix for a condition where player could die exiting a vehicle.   Fix for rare condition where Silverback could
jump out of the boss arena.

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