Ashes of the Singularity v0 92 18045
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Torrent File Content (1 file)
Ashes of the Singularity v0.92.18045 - Lordw007.exe -
2.68 GB
Description
Changelog:
HIGHLIGHTS: Map Editor Access Stability fixes Substrate Balance improvements New Map: Bis Gameplay New Map Bis - 4 player map, also available in ranked 1v1 matchmaking Map Editor Access: add -modding as a command line option before running the game to display the Map Editor button in the bottom left of the main menu. Attack-move behavior change (units should stop and fight if enemy within a certain radius) AI Improvements Added new “surprise attack†PHC AI personality type Adjusted PHC AI early expansion tactics Adjusted AI structure targeting priorities tweak Substrate AI early build order options Balance storage techs now start at 25 Quanta each have hp tech upgrade also increase shields to maintain some parity between substrate and phc Adjust healer steering have artemis steering match its weapon better Seton - fixed bad rads in SE corner fringe - made initial expansions symmetrical Drone Bay metal cost reduced from 720 metal to 360 metal Drone Bay radioactive cost reduced from 120 to 90 Drone By time to build reduced from 120 to 90 Repair Bay metal cost reduced from 600 to 140 Repair Bay time reduced from 90 seconds to 70 seconds changed Orion Cascade to target radar contacts more aggressive healers/energizers Prometheus Quad pulse cannon no longer goes through armor. Archer HP reduced from 120 to 90 Archer metal cost increased from 60 to 64 Archer logistics cost reduced from 2 to 1 Martyr HP increased from 50 to 100 Shields decreased from 160 to 100 squad increased from 3 to 4 Now move closer for the attack weapon damage increased from 2 to 4 Reaper Reaper squad sized decreased from 3 to 2 (fewer Capacitor targets) HP decreased from 30 to 20 Shields increased from 120 to 180 Energy increased from 50 to 60 weapon cooldown reduced from 3.2 to 2.8 Squad size increased from 2 to 3 metal cost reduced from 130 to 90 Dominator shields decreased from 700 to 600 Punisher shields decreased from 800 to 700 Creep shields decreased from 60 to 40 Capacitor metal cost reduced from 110 to 52 Capacitor radioactive cost increased from 20 to 26 PHC Nullifier brought into line with the Substrate version Savager crazy weapon improved make savagers upgraded weapon better than its normal weapon Substrate units now regain energy in enemy territory (at a reduced rate) instead of not at all Regenerator regenerates slower have seed weapons have small AOE and be able to target drones as a lowest priority target (this may be enough to mitigate drone swarm cheese attacks) Energy Regulator HP reduced from 4000 to 1000 Quantum Archive time reduced from 240 seconds to 180 seconds Gateway time reduced from 240 seconds to 50 seconds Drone relay time reduced from 240 seconds to 177 seconds PHC scout build time increased from 10 seconds to 15 seconds Savager hover height reduced from 27/50 to 6/11 (hugs ground) so that its main cannon is able to hit other units, buildings more reliably. Artemis speed reduced from 90 to 85 Centaur speed reduced from 85 to 82 Sky cleanser squad size increased from 1 to 3 Artemis logistics increased from 3 to 6 Hades logistics increased from 10 to 12 Dominator logistics increased from 3 to 4 Punisher logistics increased from 3 to 10 Drone Hive logistics increased from 3 to 4 Destructor logistics increased from 3 to 4 Savager anti-air polaron beam damage increased from 50 to 200 Amplify quanta cost reduced from 75 to 50 Orbital strike quanta cost reduced from 500 to 400 Detonate quanta cost set to 400 Drone Swarm cost increased from 100 to 125 T3 logistics increased from 30 to 50 T3 units HP increased T3 shields buffered Art & Graphics hook up looping Amplify effect so it keeps playing (since the gameplay effect is permanent) hook up looping Boost effect so it keeps playing (since the gameplay effect is permanent) UI Improved UI for selected Armies icons and unit count for each unit type in army displayed w/ tooltips a count for all in-construction reinforcements Enabling Custom Lobby list of in-progress multiplayer games... for really real this time UI can scale up to 200% for resolutions that support it Color tweaks to the Main Menu Recolored building and unit icons to make more sense: Red = Combat Blue = Heal/Support Green = Metal/Radioactive Resources Yellow = Construction, Quanta, and Misc New loading screen Clarified tooltip for “Instant Heal†Dreadnought level up option unit construction tooltips to also say how much metal/rads per second, in addition to total Selection ring color for Allies is now blue Move Steam notification to top-left where it is less obtrusive New Turinium icons Sound Victory and Loss screens have a more impactful initial sound updated Punisher Plasma sound updating Carving Turret Weapon sound updated DeathBlossom sound default volume adjusted on Speech Notifications updated Retributor Plasma Cannon sound lowered volume of CentaurMissiles increase Priority of Orbital Strike 3D sound volume balance music track Performance Vsync now defaults to off - in DX12 it can lead to some camera jitter on certain GPUs don't shade the skybox if we aren't drawing it at least Ini will save video card device id, if it changes, ini will reset Stability Fixes Crash that could happen when an orbital was used Fixed crash that could happen when shift-selecting units as they died Disable GameView prntscreen, since it crashes DX12 GAME HANG - Return to Lobby When Host Victory Screen Visible Crash - Press ESC during Benchmark Load Screen fixed crash when engineers died while player was dragging a building crash bug fix (unitmotion) Bug fixes Multiplayer fixed occasional explosions on construction complete Save now enabled for new host after host migration Keeping active matches from being queried from Tachyon unnecessarily when entering a matchmade game Ignore unreliable updates for buildings and units that are in the process of dying Gameplay fix mauler targeting priority Drengi map updated for better path finding fix bug where AI player would not use orbitals or upgrades even though they had enough quanta Graphics Fixed issue where alt-tabbing out of the game could break mouse input (most prevalent for 4k users) Fixed a few other 4k & alt-tab issues Partial fix for mipping and material mask problems on Falcon fixed Team color and Material Masks shifting on PHC Capital Ship Factory Fixing team color and material masks for "Data Store" / Radioactives Storage Remade LOD02 to include the larger cannon of the Brute (corrected LOD issues) Fixed alignment of PHC Sensor and ground decal Fixed rotation of Substrate Assembly ground decal fixed some LOD poping inthe Apollo (some is still there but must be shading resolution on the LOD model) remove Hades engine flames when under consruction or dying Re-rendered Artemis LOD textures, minor improvements (shading at the LOD2 level is causing the main popping) fixed normal direction on the Nano Refinery (reset transforms on the FBX) Changning how we track GPU percent boundness Re-encoded main menu backgrounds loop as VP8, variable bit-rate (4000) to improve playback quality re-organize statefrontend a little to see if we can get a smoother playback for movies. Fixed glare artifacting on some of the bigger effects fixed clipping issue with the Player Icons Misc Audio layers will auto pause based on initial settings. This should address game audio playing during "pauses" caused by menu's etc. MGPU tooltip crossfire typo Also fixed bug where building weapon modules list was not always unhidden in the context panel when a building was selected after certain other selected objects Stats/Metaverse Pages Summary - Show time on “Fastest Win†card rather than score. Summary - Remove duplicate cards Summary - Cards should say Structures / Dreadnaughts Destroyed General - List items that are links aren't always obvious - need underline on hover Benchmark - CPU string overflows space Ladders - Sometimes ladders on "Myself" do not scroll up. Scrolling down then up works around the issue. Benchmark - Include preset level in detailed benchmark result view General - Clicking on another player's profile box should take me to their summary Match HIstory - When viewing detailed match history make “Length†say “Game Length†and move to left Ladders - Don't show arrow on highlight (no subview available) Match History - Don't show arrow on highlight in Bechmark (no subview) Summary - Disable and dim left / right arrow when at first / last card Summary - Handle name spacing issues on cards General - Make profile / rank window in top right floating in header. Now it looks to be attached to metaverse pages.
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